![]() So what does DirectX 12 mean for you, the consumer? Easy: It’s more efficient-and thus faster-than what came before, providing a leap ahead in graphics potential. ![]() Looks like nonsense to most of you, right? Especially “swizzled”-surely that can’t be a word. ![]() Flexibile and efficient resource blinding model App-controlled graphics memory heaps Amortizing create/destroy costs Ultra-low cost re-allocates Free threaded resource and heap management Access to swizzled resources Compressed resources (Jpeg, ASTC-LDR) in hardware The lower-level API also allows the app to track GPU pipeline status, control resource state transitions, and control resource renaming. With DirectX12, you’re looking at reduced overhead for state changes Efficient reuse of rendering commands. If you’re a lay-person, feel free to skip this paragraph full of tech jargon (taken from Gosalia’s slides):
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